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Game Information |
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Introduction Playing the Game The land that you own is divided into territories of adjoining hexagons. Each territory of two or more hexagons in size will have its own capital, shown by a house. The money that a territory has is kept in the capital. At the beginning of each of your turns a waving flag will appear over the capitals of any territories which have enough money to buy new peasants or castles. Click on the capital and its information will be shown in the Information window. If there is either a peasant or a castle shown in the window you can then click on one of them and move it onto an empty hexagon in the capital's territory. Once you have bought a piece you cannot sell it back. If your men have neither captured an enemy hexagon nor chopped down a tree during this turn they will jump up and down to show that they can still be moved. You can pick up a jumping man and move him as many times as you want within his own territory, but he can make only one attack per turn onto an enemy hexagon adjoining his territory or chop down one tree in his own territory. He may not attack enemy hexagons if the hexagon is too well defended by enemy pieces. If you want to attack a hexagon which is well defended you can combine two of your men to produce a single, stronger man. Jumping men and capitals with enough money to buy new things are highlighted in the Map window by flashing red dots. |
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